Warning: serious issues on web with audio and graphics glitches. Music goes nuts for the first few seconds so maybe turn down your volume...

WASD: drives
E:  fills your tanks at the fuel up point, enjoy the fuel bouncing around in your tanks shader. :P
Space: Pause Physics.
Key_0: Respawn your car when it inevitably gets stuck in the ground.

I Totally ran out of time fighting with the physics engine and what not, so this is an incomplete little driving demo...
Also, don't know why my generated terrain graphics are so messed up on web. :/

Originally the idea was - you crash on a planet breaking one fuel tank in your spaceship and need to drive around a rover to collect fuel for your ship. When you crash your rover, you spill fuel and hurt the environment. The side effect.

But I only got as far as a driving sim with a tank that you can fill up (but doesn't do anything lol.)


I noticed at  the last minute that a ton of the issues I was having with physics was due to the tuning behaving totally differently if on a 60hz or 120hz monitor of which I was switching back and forth a lot during development. Last I played this was on a 60hz setup so if it runs poorly / glitches  into the ground etc that might be why.
See how overly ambitious I was with my comically unchecked number of todos:
https://gist.github.com/jakerr/4588220876a50b50846cac6c680cd603

Credits
Music: Jake
Graphics: Jake
Programming Jake

Lovely Libs (thank you all):

bevy
bevy_rapier3d
bevy-inspector-egui
bevy_mod_gizmos 
palette 
noise 
bevy_asset_loader 
rand 
smooth-bevy-cameras 

Download

Download
chromatiq-linux.zip 22 MB
Version v0.0.9 Apr 10, 2023
Download
cromatiq.dmg 22 MB
Version v0.0.9 Apr 10, 2023
Download
chromatiq-windows.zip 17 MB
Version v0.0.9 Apr 10, 2023

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